Eli Beutler's GAA Portfolio
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    • Hoth Environment
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    • Half-Track Vehicle
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    • Vlad the Impaler
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    • Steam-Luck
    • Ancient Scandinavia BoTW
    • Titan Stars
  • Early 3D Art
    • Early 3D Art Menu
    • First-Year Modeling
Eli Beutler's GAA Portfolio
  • Home
  • Contact Eli
  • Community Statement
  • NIE - Fighting Game
    • NIE Menu
    • Project Updates
    • NIE Animation Reel
    • SIP Display
  • General Arts Portfolio
    • General Art Menu
    • 3D Asset Creation
    • Game Assets & Animations
    • Collaborative Work
    • Traditional Art Skills
    • Preproduction
    • 2D Asset Creation
  • 3D Environments
    • 3D Enviroments Menu
    • Hoth Environment
    • God's Broken Temple
    • Sinnoh League Remastered
    • The Ponharzyy Coalmine
  • 3D Vehicles
    • 3D Vehicle Art Menu
    • Half-Track Vehicle
    • Ship One
    • Ship Two
    • Sailboat
  • 3D Characters
    • 3D Character Model Menu
    • Vlad the Impaler
    • Riotbreaker
    • Vulture
    • General Male
    • General Female
  • 2D Art
    • 2D Art Menu
    • Cartoon Art
    • Pixel Art
    • Vector Art
    • Traditional Photoshop
  • Concept Art
    • Concept Art Menu
    • Steam-Luck
    • Ancient Scandinavia BoTW
    • Titan Stars
  • Early 3D Art
    • Early 3D Art Menu
    • First-Year Modeling

This is a character created for the sake of an animated cutscene in UE5. Additionally, they are a character within my comic. I especially love the result of the Cell Shading. Unfortunately, the ZBrush files used to create this character were on a computer that was not my own.

Base Model - 1,840 Polygons

    LOD1 - 1,840 Polygons

      Game Model (LOD4) - 124,748 Polygons

        LOD6 - 1,965,568 Polygons

          In Game + Pants - 150,840 Polygons

            Cutscene

            Includes Multiple Animations for this Character

            Character Menu
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