Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engine, tools and other constraints.
MAD animations for the Zombie Character in my fighting game NIE
All Animations in NIE as of 4/30/24. Some from the game were excluded as they only make sense in context
All Animations from Project Carrier and the Ponharzyy Coalmine.
I got to create a lot of really cool modular and character based assets. The spooky tone that I generated with this game I am very proud of. Additionally, it is playable on itch.io: https://beutlere14.itch.io/vampire-game
This video was created to more specifically look at each asset.
Copyright © 2024 Eli Beutler's Portfolio - All Rights Reserved.
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