Eli Beutler's GAA Portfolio
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    • 3D Asset Creation
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    • Preproduction
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  • 3D Environments
    • 3D Enviroments Menu
    • Hoth Environment
    • God's Broken Temple
    • Sinnoh League Remastered
    • The Ponharzyy Coalmine
  • 3D Vehicles
    • 3D Vehicle Art Menu
    • Half-Track Vehicle
    • Ship One
    • Ship Two
    • Sailboat
  • 3D Characters
    • 3D Character Model Menu
    • Vlad the Impaler
    • Riotbreaker
    • Vulture
    • General Male
    • General Female
  • 2D Art
    • 2D Art Menu
    • Cartoon Art
    • Pixel Art
    • Vector Art
    • Traditional Photoshop
  • Concept Art
    • Concept Art Menu
    • Steam-Luck
    • Ancient Scandinavia BoTW
    • Titan Stars
  • Early 3D Art
    • Early 3D Art Menu
    • First-Year Modeling
Eli Beutler's GAA Portfolio
  • Home
  • Contact Eli
  • Community Statement
  • NIE - Fighting Game
    • NIE Menu
    • Project Updates
    • NIE Animation Reel
    • SIP Display
  • General Arts Portfolio
    • General Art Menu
    • 3D Asset Creation
    • Game Assets & Animations
    • Collaborative Work
    • Traditional Art Skills
    • Preproduction
    • 2D Asset Creation
  • 3D Environments
    • 3D Enviroments Menu
    • Hoth Environment
    • God's Broken Temple
    • Sinnoh League Remastered
    • The Ponharzyy Coalmine
  • 3D Vehicles
    • 3D Vehicle Art Menu
    • Half-Track Vehicle
    • Ship One
    • Ship Two
    • Sailboat
  • 3D Characters
    • 3D Character Model Menu
    • Vlad the Impaler
    • Riotbreaker
    • Vulture
    • General Male
    • General Female
  • 2D Art
    • 2D Art Menu
    • Cartoon Art
    • Pixel Art
    • Vector Art
    • Traditional Photoshop
  • Concept Art
    • Concept Art Menu
    • Steam-Luck
    • Ancient Scandinavia BoTW
    • Titan Stars
  • Early 3D Art
    • Early 3D Art Menu
    • First-Year Modeling

Game Assets & Animations

 Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engine, tools and other constraints.  

Process

  1. Incorporating assets and animations into environments/games made in Unreal, Unity, and Construct 3.

MAD animations for the Zombie Character in my fighting game NIE

All Animations in NIE as of 4/30/24. Some from the game were excluded as they only make sense in context 

All Animations from Project Carrier and the Ponharzyy Coalmine.

Animated Cutscene and Playable Environment in Unreal.

Final Hoth Environment in Unreal

Ancient Environment in Unity

My Most Recent 2D Game

I got to create a lot of really cool modular and character based assets. The spooky tone that I generated with this game I am very proud of. Additionally, it is playable on itch.io: https://beutlere14.itch.io/vampire-game

Asset List - Vampire Stroll

This video was created to more specifically look at each asset. 

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