Demonstrate the core skills needed to create 3D art assets, textures, and animations utilizing industry-standard software tools.
All made in Maya.
All unwrapped in Maya.
The video skips to show the clever ways the objects where unwrapped to work properly with texture sheets created in Photoshop.
Video skips to show off texturing in Substance Painter.
This is one of the most important things you can do with any character or animated creature you create. This is an ROM test for a generic male character I created with Maya and ZBrush to make sure no unwanted deformations were occuring.
Various post proccesors are used to create Cell Shading and outlines. Many objects were texutured specifically to have intense normal maps so the cell shading could stand out.
Use of blendshapes to create facial animations.
This is used to line up a character I created and rigged to follow motion caputured movements.
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