Eli Beutler's GAA Portfolio
  • Home
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  • NIE - Fighting Game
    • NIE Menu
    • Project Updates
    • NIE Animation Reel
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  • General Arts Portfolio
    • General Art Menu
    • 3D Asset Creation
    • Game Assets & Animations
    • Collaborative Work
    • Traditional Art Skills
    • Preproduction
    • 2D Asset Creation
  • 3D Environments
    • 3D Enviroments Menu
    • Hoth Environment
    • God's Broken Temple
    • Sinnoh League Remastered
    • The Ponharzyy Coalmine
  • 3D Vehicles
    • 3D Vehicle Art Menu
    • Half-Track Vehicle
    • Ship One
    • Ship Two
    • Sailboat
  • 3D Characters
    • 3D Character Model Menu
    • Vlad the Impaler
    • Riotbreaker
    • Vulture
    • General Male
    • General Female
  • 2D Art
    • 2D Art Menu
    • Cartoon Art
    • Pixel Art
    • Vector Art
    • Traditional Photoshop
  • Concept Art
    • Concept Art Menu
    • Steam-Luck
    • Ancient Scandinavia BoTW
    • Titan Stars
  • Early 3D Art
    • Early 3D Art Menu
    • First-Year Modeling
Eli Beutler's GAA Portfolio
  • Home
  • Contact Eli
  • Community Statement
  • NIE - Fighting Game
    • NIE Menu
    • Project Updates
    • NIE Animation Reel
    • SIP Display
  • General Arts Portfolio
    • General Art Menu
    • 3D Asset Creation
    • Game Assets & Animations
    • Collaborative Work
    • Traditional Art Skills
    • Preproduction
    • 2D Asset Creation
  • 3D Environments
    • 3D Enviroments Menu
    • Hoth Environment
    • God's Broken Temple
    • Sinnoh League Remastered
    • The Ponharzyy Coalmine
  • 3D Vehicles
    • 3D Vehicle Art Menu
    • Half-Track Vehicle
    • Ship One
    • Ship Two
    • Sailboat
  • 3D Characters
    • 3D Character Model Menu
    • Vlad the Impaler
    • Riotbreaker
    • Vulture
    • General Male
    • General Female
  • 2D Art
    • 2D Art Menu
    • Cartoon Art
    • Pixel Art
    • Vector Art
    • Traditional Photoshop
  • Concept Art
    • Concept Art Menu
    • Steam-Luck
    • Ancient Scandinavia BoTW
    • Titan Stars
  • Early 3D Art
    • Early 3D Art Menu
    • First-Year Modeling

Disclaimer: This contains my earliest 3D work. It is not representative of what I am capable of now, but I think it is important to keep up. I like seeing how far I have come, and I believe others will too.

Early 3D Art Menu

Week 1

Making a robot out of pre-existing shapes.

Week 2

Using 3D Modeling to make picture accurate tools.

Week 3

The beginning of 3D modeling a human body.

Week 4

Finishing the human body and adding our own details.

Week 5 - 6

Creating a room with modular floors and walls.

Week 7

Adding texture to a barrel and an object of our choosing.

Week 8

Rigging the human made in week 3-4 with bones and control splines.

Week 9

Animating a pre-made rig known as Tailor.

Week 10

3D modeling a weapon.

Week 11

Adding a glow effect to a detailed design.

Week 12

Adding an FX effect to a detailed design.

Copyright © 2025 Eli Beutler's Portfolio - All Rights Reserved.

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