Eli Beutler's GAA Portfolio
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    • Hoth Environment
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    • Sinnoh League Remastered
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    • Ancient Scandinavia BoTW
    • Titan Stars
  • Early 3D Art
    • Early 3D Art Menu
    • First-Year Modeling
Eli Beutler's GAA Portfolio
  • Home
  • Contact Eli
  • Community Statement
  • NIE - Fighting Game
    • NIE Menu
    • Project Updates
    • NIE Animation Reel
    • SIP Display
  • General Arts Portfolio
    • General Art Menu
    • 3D Asset Creation
    • Game Assets & Animations
    • Collaborative Work
    • Traditional Art Skills
    • Preproduction
    • 2D Asset Creation
  • 3D Environments
    • 3D Enviroments Menu
    • Hoth Environment
    • God's Broken Temple
    • Sinnoh League Remastered
    • The Ponharzyy Coalmine
  • 3D Vehicles
    • 3D Vehicle Art Menu
    • Half-Track Vehicle
    • Ship One
    • Ship Two
    • Sailboat
  • 3D Characters
    • 3D Character Model Menu
    • Vlad the Impaler
    • Riotbreaker
    • Vulture
    • General Male
    • General Female
  • 2D Art
    • 2D Art Menu
    • Cartoon Art
    • Pixel Art
    • Vector Art
    • Traditional Photoshop
  • Concept Art
    • Concept Art Menu
    • Steam-Luck
    • Ancient Scandinavia BoTW
    • Titan Stars
  • Early 3D Art
    • Early 3D Art Menu
    • First-Year Modeling

Collaborative Work

 Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects. 

Process

  1. In my game development class I worked with others to create two board games. For the particular one I am showing off I was the lead, Trivia Tug of War, and created the figures and the layout for the cards based off a lower resolution version of the cards from another member. This allowed me to work with programmers and designers as well as other artists.
  2. In my internship with Scallywag Studios, I got to work on a project where I could focus on designing and creating various monsters for a game being created in Unity. Namely, the shoom and slime creatures seen here, as well as the golems presented in an earlier objective.
  3. Carrier was a production studio project I initially joined as the Art Lead, but come the second semester I was the Art and Project Lead. This allowed me to work with various designers, artists, and programmers for a game being created in Unreal.

Carrier - Production Studio

Milestone 3

Where the project was at come the end of the first semester.


This level serves as the tutorial level for Carrier.

Milestone 6

Where the project was at come the end of the second semester.


This level is the open world map for actual online multiplayer gamplay of Carrier.

Scallywag Studios - Internship

    Trivia Tug of War - Game Development

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