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Eli Beutler's GAA Portfolio
  • Home
  • Contact Eli
  • Community Statement
  • NIE - Fighting Game
    • NIE Menu
    • Project Updates
    • NIE Animation Reel
    • SIP Display
  • General Arts Portfolio
    • General Art Menu
    • 3D Asset Creation
    • Game Assets & Animations
    • Collaborative Work
    • Traditional Art Skills
    • Preproduction
    • 2D Asset Creation
  • 3D Environments
    • 3D Enviroments Menu
    • Hoth Environment
    • God's Broken Temple
    • Sinnoh League Remastered
    • The Ponharzyy Coalmine
  • 3D Vehicles
    • 3D Vehicle Art Menu
    • Half-Track Vehicle
    • Ship One
    • Ship Two
    • Sailboat
  • 3D Characters
    • 3D Character Model Menu
    • Vlad the Impaler
    • Riotbreaker
    • Vulture
    • General Male
    • General Female
  • 2D Art
    • 2D Art Menu
    • Cartoon Art
    • Pixel Art
    • Vector Art
    • Traditional Photoshop
  • Concept Art
    • Concept Art Menu
    • Steam-Luck
    • Ancient Scandinavia BoTW
    • Titan Stars
  • Early 3D Art
    • Early 3D Art Menu
    • First-Year Modeling

Sailboat

 A sailboat that I made, in part for 3MetaD, took me 23.7 hours. This includes all modeling, unwrapping, modifying for 3 levels of LODs, texturing in Substance Painter, and rendering in Unreal.
 

Setup - Main Body

Base Reference

This was the main reference given to me by 3MetaD. From there I was instructed to make a sailboat as I pleased, using the various images from here as a general point of reference to what they were looking for.


For all the following images, I put them in a Photoshop file and aligned them in such a way that they would be proportional and work as square image planes in Maya.

Front View

For the front view, I had to find references on my own. I landed on this sketch. While it is not high quality, it helps get the point across.

Side View

This side view was taken directly from the base reference and played a major part in sizing the Hull and Sails/mast.

Top View

This top view too was taken from the base reference, though played a rather small part beyond shaping the Hull.

Three-Quater View

This image was the most important in making my Sailboat. This reference was used directly as the type of sailboat I wanted to make. I found it and the image to the top right of the base reference to have the most detail. With it I was able to research and discover so many new details that I had never thought to model on a boat before.

NURBS

    Sailboat LOD3 - 49,980 Triangles

      Sailboat LOD2 - 84,140 Triangles

        Sailboat LOD1 - 149,882 Triangles

          Color IDs - Two Textures Needed Them (Microsoft Paint and Maya)

            Sailboat Textured - Substance Painter

              Unreal Render

                Vehicle Menu
                Half-Track Vehicle
                Ship One
                Ship Two
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