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Eli Beutler's GAA Portfolio
  • Home
  • Contact Eli
  • Community Statement
  • NIE - Fighting Game
    • NIE Menu
    • Project Updates
    • NIE Animation Reel
    • SIP Display
  • General Arts Portfolio
    • General Art Menu
    • 3D Asset Creation
    • Game Assets & Animations
    • Collaborative Work
    • Traditional Art Skills
    • Preproduction
    • 2D Asset Creation
  • 3D Environments
    • 3D Enviroments Menu
    • Hoth Environment
    • God's Broken Temple
    • Sinnoh League Remastered
    • The Ponharzyy Coalmine
  • 3D Vehicles
    • 3D Vehicle Art Menu
    • Half-Track Vehicle
    • Ship One
    • Ship Two
    • Sailboat
  • 3D Characters
    • 3D Character Model Menu
    • Vlad the Impaler
    • Riotbreaker
    • Vulture
    • General Male
    • General Female
  • 2D Art
    • 2D Art Menu
    • Cartoon Art
    • Pixel Art
    • Vector Art
    • Traditional Photoshop
  • Concept Art
    • Concept Art Menu
    • Steam-Luck
    • Ancient Scandinavia BoTW
    • Titan Stars
  • Early 3D Art
    • Early 3D Art Menu
    • First-Year Modeling

Resolution Deterioration - SIP Display

Senior Innovation Project Display

Innovation Claim

  Innovation Claim: a game feature that has the characters change ‘resolution’ from 3D to Vector to Pixel art as the characters lose health, all without pausing the game for the transformation.

Game Description

 NIE is a 2.5D fighting game being made in Unreal 5.2. There will be a total of three characters in the base roster. The unique feature to this game is when you lose a certain amount of health, you change resolution: High Poly 3D - Low Poly 3D - Vector - High Pixel - Low Pixel 

Prototype

UAT video about my SIP

Full credit goes to the wonderful people at UAT for editing this together.

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